![]() ![]() In an age where remakes and remasters dominate much of the game release schedule throughout the year, one of the most seminal games of all time, System Shock, is finally about to come back to the market as a whole new product.ĭespite the May 30th launch date on PC, there's not much fanfare around it, perhaps due to the project's known problems and delays (it was first announced in 2015). Wccftech interviewed Stephen Kick, Game Director and co-founder of Nightdive Studios, and Larry Kuperman, Director of Business Development about the System Shock remake: System Shock Q&A – The Difficult Journey of Remaking a Classic, from Guatemala to Atari It might be a little conservative, but this is a smart, faithful remake and easily the de facto way to play System Shock in the modern era. Gone are the sprite-based enemies and screen-eating UI from the original game, replaced by clanking, three-dimensional automatons and an inventory that-while not exactly sleek-is certainly easier to use than the original's rolling shopping list of weapons, explosives, and stimulants. She is SHODAN, of course, the malevolent AI goddess who was the centrepiece and proudest creation of 1994's System Shock, now rebuilt in sparkling Unreal Engine 4 in this remake from Nightdive Studios. She was the death of me a million times over, and I've missed her more than words can say. She made pustules and blisters, mutants and monsters. She unfurled through Citadel Station in a thousand security cameras and as many cyborg slaves, their meat taken from the bodies of the outpost's former staff. She was pitiless and cruel, narcissistic and delusional. Let me tell you about the one that got away. Nightdive has done an excellent job modernising the original game, although it might have stuck a little too faithfully to its formula. PC Gamer has reviewed the System Shock Remake: SYSTEM SHOCK REVIEW ![]()
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